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#(text-colour:purple)+(transition:"fade-up")+(transition-time: 2s)[Welcome to ''DiceKnight Adventures: '']
###(text-colour:purple)+(transition:"fade-up")+(transition-time: 2s)[The Faire-Wide RPG Experience!!]
(b4r:"dotted")+(b4r-colour:purple)+(after: 2s)+(text-colour:purple)+(transition:"fade-up")+(transition-time: 2s)[''$30 for a day of play'' -- Discounts Available!]
(after:5s)+(transition:"fade-up")+(transition-time: 2s)+(Text-color:black)[(t8n:"fade-up")+(link:"Enter: What is DiceKnights?")[=
DiceKnight Adventures is an interactive Role Playing Game hosted at the Renaissance Faire!! You start a character (Warrior, Rogue or Mage) and run about the grounds completing quests in real life. Each quest you complete is worth an experience point (▲) from a GM- Collect enough to EQUAL your next level in order to level up, get more skills and grow in power.
(after:10s)+(transition:"fade-up")+(transition-time: 2s)[DiceKnights is several QUEST BOARDS full of activities that enhance your Renaissance Faire Experience!]
(after:12s)+(transition:"fade-up")+(transition-time: 2s)[DiceKnights is simplistic, dice based rules, like a table-top game, but with live action questing.]
(after:14s)+(transition:"fade-up")+(transition-time: 2s)[DiceKnights is two GM lead excursions (RAID and PATROL) every day.]
(after:16s)+(transition:"fade-up")+(transition-time: 2s)[DiceKnights is RPG Merch, Fancy Dice Sets, Original Stat Blocks for D&D and other tabletop goods for sale!]
(after:18s)+(transition:"fade-up")+(transition-time: 2s)[DiceKnights is a community, with a patreon, and a discord.]
]
(align:"=><=")[
(after:20s)+(transition:"fade-up")[(t8n-depart:"slide-down")+(t8n-arrive:"slide-down")[[How do I get started!?->Sign Up]]]
(after:20s)+(transition:"fade-up")[(t8n-depart:"slide-down")+(t8n-arrive:"slide-down")[[Quests->Quests]]]
(after:20s)+(transition:"fade-up")[(t8n-depart:"slide-down")+(t8n-arrive:"slide-down")[[Rules->Rules]]]
(after:20s)+(transition:"fade-up")[(t8n-depart:"slide-down")+(t8n-arrive:"slide-down")[[Character Classes->Classes]]]
(after:20s)+(transition:"fade-up")[(t8n-depart:"slide-down")+(t8n-arrive:"slide-down")[[Community?->Community]]]
]](text-style:"emboss","expand","bold")[=
(text-colour:purple)[
# (b4r:"dotted")+(b4r-colour:purple)[Quests]
#### We have several BULLETIN BOARDS at the booth full of activities - each one representing a new QUEST worth completing!]
(after:2s)+(text-colour:purple)+(transition:"fade-up")+(transition-time: 2s)[From physical training that improves your STRENGTH, to riddles and mind puzzles that sharpen your INTELLIGENCE, to treasure hunts, fetch quests, and monster fights!!]
(after:5s)+(text-colour:purple)+(transition:"fade-up")+(transition-time: 2s)[DiceKnights has every kind of RPG style quest represented on our board - and they change a little every day. DiceKnights will take you all over the festival and help you meet all kinds of vendors, performers, environments and other players.]
(b4r:"dotted")+(b4r-colour:purple)+(after:8s)+(text-colour:purple)+(transition:"fade-up")+(transition-time: 2s)[''That's right, we make nerds go touch grass.'']
(after:10s)+(text-colour:purple)+(transition:"fade-up")+(transition-time: 2s)[We even have a few Game Master lead excursions each day -- look for the SHIRE PATROL and RAID signs at the booth to see when you can join a large group of adventurers on a GM lead experience!]
(after:14s)+(transition:"fade-up")[(t8n-depart:"slide-down")+(t8n-arrive:"slide-down")[[Give me a Quest->Quest Sample]]]
(after:14s)+(transition:"fade-up")[(t8n-depart:"slide-down")+(t8n-arrive:"slide-down")[[Rules->Rules]]]
(after:14s)+(transition:"fade-up")[(t8n-depart:"slide-down")+(t8n-arrive:"slide-down")[[Character Classes->Classes]]]
(after:14s)+(transition:"fade-up")[(t8n-depart:"slide-down")+(t8n-arrive:"slide-down")[[How do I sign up?->Sign Up]]]
(after:14s)+(transition:"fade-up")[(t8n-depart:"slide-down")+(t8n-arrive:"slide-down")[[Community?->Community]]]
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#(text-colour:purple)+(b4r:"dotted")+(b4r-colour:purple)[Rules]
####(text-colour:purple)[ DiceKnight Adventures has a 50 page rulebook complete with original art, more in depth explanations of rules and skills, item lists and class charts!!
### (after:2s)+(transition:"fade-up")+(transition-time: 2s)[Rulebook Options: (v3.2)]]
(after:2s)+(text-colour:purple)+(transition:"fade-up")+(transition-time: 2s)[''<a href="https://square.link/u/FU4bhAxu" target="_blank">($20) Digital .pdf</a>'' ]
(after:2s)+(text-colour:purple)+(transition:"fade-up")+(transition-time: 2s)[''<a href="https://square.link/u/cpuaOrqs" target="_blank">($30) Softcover</a>'' ]
(after:2s)+(text-colour:purple)+(transition:"fade-up")+(transition-time: 2s)[''<a href="https://square.link/u/v6zlOB8C" target="_blank">($50) Hardcover </a>'' ]
### (after:4s)+(text-colour:purple)+(transition:"fade-up")+(transition-time: 2s)[Or see our one page primer on the DiceKnights Rules:]
(after:4s)+(transition:"fade-up")[''<a href="https://drive.google.com/file/d/1wmqqdcjiXeZxspeHPMTcCQgk2mDUk3b0/view?usp=sharing">The One Thing With the Rules for All.pdf</a>'' ]
]
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(text-colour:purple)[
# (b4r:"dotted")+(b4r-colour:purple)[Community]
#### DiceKnight Adventures has an active Patreon Community, is working on a player discord server, and even runs kickstarters and other crowdfunding campaigns from time to time.
(b4r:"solid")+(b4r-colour:purple)+(after:2s)+(text-colour:purple)+(transition:"fade-up")+(transition-time: 2s)[''<a href="https://www.patreon.com/c/DiceKnightsSouth">Check us out on Patreon!</a>'' ]
(after:4s)+(text-colour:purple)+(transition:"fade-up")+(transition-time: 2s)[We announce our shows, crowdfunding campaigns, sales and other news on our social media. Feel free to give us a follow!]
(after:5s)+(text-colour:purple)+(transition:"fade-up")+(transition-time: 2s)[(Tell you a secret... it's worth xp!! ▲ xD )]
(b4r:"solid")+(b4r-colour:purple)+(after:6s)+(text-colour:purple)+(transition:"fade-up")+(transition-time: 2s)[''<a href="https://www.linktr.ee/DiceKnights">DiceKnights on the Web</a>'' ]
]
(after:6s)+(transition:"fade-up")[(t8n-depart:"slide-down")+(t8n-arrive:"slide-down")[[Quests->Quests]]]
(after:6s)+(transition:"fade-up")[(t8n-depart:"slide-down")+(t8n-arrive:"slide-down")[[Rules->Rules]]]
(after:6s)+(transition:"fade-up")[(t8n-depart:"slide-down")+(t8n-arrive:"slide-down")[[Character Classes->Classes]]]
(after:6s)+(transition:"fade-up")[(t8n-depart:"slide-down")+(t8n-arrive:"slide-down")[[How do I sign up?->Sign Up]]](text-style:"emboss","expand","bold")[
#(text-colour:purple)+(b4r:"dotted")+(b4r-colour:purple)[Sign Up]
####(text-colour:purple)[ FIRST, PAY A GUILDMASTER and get your CHARACTER SHEET, STARTING BAG, COMBAT DICE and PENCIL!]
(align:"=><=")+(b4r:"dotted")+(b4r-colour:purple)+(after:2s)+(text-colour:purple)+(transition:"fade-up")+(transition-time: 2s)[''$30 for a day of Play!!''
Discounts Available]
(align:"=><=")+(after:3s)+(text-colour:purple)+(transition:"fade-up")+(transition-time: 2s)[
$5 Returning Player Discount
$5 Costume Discount
$5 Adventuring Party Discount
(3 or more people)]
(after:4s)+(text-colour:purple)+(transition:"fade-up")+(transition-time: 2s)[Discounts Stack, and every returning player continues where they left off, and may continue leveling up to a maximum of level 50!!]
(align:"=><=")+(b4r:"dotted")+(b4r-colour:purple)+(after:6s)+(text-colour:purple)+(transition:"fade-up")+(transition-time: 2s)
[Get a$5 Starting Package for:
A free personhood
(Elf, Dwarf, etc)
An extra skill training
A free 3♦ item ]
(after:8s)+(transition:"fade-up")[(t8n-depart:"slide-down")+(t8n-arrive:"slide-down")[[Character Classes->Classes]]]
(after:8s)+(transition:"fade-up")[(t8n-depart:"slide-down")+(t8n-arrive:"slide-down")[[Quests?->Quests]]]
(after:8s)+(transition:"fade-up")[(t8n-depart:"slide-down")+(t8n-arrive:"slide-down")[[Rules->Rules]]]
(after:8s)+(transition:"fade-up")[(t8n-depart:"slide-down")+(t8n-arrive:"slide-down")[[Community->Community]]]
](text-style:"emboss","expand","bold")[=
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# (b4r:"dotted")+(b4r-colour:purple)[Classes] ]
###(after: 1s)+(text-colour:purple)+(transition:"fade")+(transition-time: 2s)[CHOOSE YOUR CLASS:]
(after: 2s)+(text-colour:purple)+(transition:"fade")+(transition-time: 2s)[WARRIOR, ROGUE or a MAGE?]
(after:4s)+(text-colour:red)+(transition:"fade")+(transition-time: 2s)[Warriors are the toughest, and tend to focus on crushing bad guys or protecting their friends.]
(after:4s)+(text-colour:red)+(transition:"fade")+(transition-time: 2s)+(transition:"fade")+(b4r:"solid")+(b4r-colour:red)[(t8n-depart:"slide-down")+(t8n-arrive:"slide-down")[[Warrior->Warrior]]]
(after:5s)+(text-colour:green)+(transition:"fade")+(transition-time: 2s)[Rogues are the sneakiest, and tend to focus on opportuny, riches, and playing by their wits.]
(after:5s)+(text-colour:green)+(transition:"fade")+(transition-time: 2s)+(transition:"fade")+(b4r:"solid")+(b4r-colour:green)[(t8n-depart:"slide-down")+(t8n-arrive:"slide-down")[[Rogue->Rogue]]]
(after:6s)+(text-colour:Blue)+(transition:"fade")+(transition-time: 2s)[Mages are the most versatile and powerful, but easiest for bad guys to hurt. They tend to focus on strategy.]
(after:6s)+(text-colour:blue)+(transition:"fade")+(transition-time: 2s)+(transition:"fade")+(b4r:"solid")+(b4r-colour:blue)[(t8n-depart:"slide-down")+(t8n-arrive:"slide-down")[[Mage->Mage]]]
(transition:"fade-up")[(t8n-depart:"slide-down")+(t8n-arrive:"slide-down")[[Back->Page One]]](text-style:"emboss","expand","bold")[=
(text-colour:purple)[
### (b4r:"dotted")+(b4r-colour:purple)[More on Quests]
(after:2s)+(text-colour:purple)+(transition:"fade-up")+(transition-time: 2s)[You should be able to see and read quite a few of them on our QUEST BOARDS. They'll say things like "Level up your strength, do 10 pushups!" or "Lady Molly Ringwald has lost her sheep... can you help her find them??" Some are activities to do at the booth, like puzzles and testing knowledge. Others are adventure quests, somewhere out in the faire.]
(after:6s)+(text-colour:purple)+(transition:"fade-up")+(transition-time: 2s)[Some are prop or location based, and even have text based "choose your own adventure" style stories like this one...]
]
(b4r:"solid")+(b4r-colour:purple)+(after:8s)+(text-colour:purple)+(transition:"fade-up")+(transition-time: 2s)[''<a href="https://rvm5q2r6.play.borogove.io/">See an Example</a>'' ]
(after: 10s)+(transition:"fade-up")[(t8n-depart:"slide-down")+(t8n-arrive:"slide-down")[[Back->Page One]]](text-style:"emboss","expand","bold")[(text-colour:red)+(b4r:"dotted")+(b4r-colour:red)[
# The Warrior
### Begin Play with 4♥
##### + Warrior Combat Bonus
]
(text-style:"expand")[(text-colour:red)[
First, find the WARRIOR section of a rulebook or skill tree hanging around the DiceKnights booth! This will show you your ''skill options'' and ''level up chart.''
''Next, note that Warriors begin play with a few important bonuses:''
* (b4r:"solid")+(b4r-colour:red)[Warrior Combat Bonus:] Every combat roll you make, you get a bonus that reflects your dedication to combat This increases as you level up, see your class chart in the rulebook or at the booth!
* (b4r:"solid")+(b4r-colour:red)[Weapon and Armor Use:] Most characters can't equip weapons and armor at level one - they must first acquire the necessary skills, but not Warriors! You begin play able to equip weapons and armor.
* (b4r:"solid")+(b4r-colour:red)[Note your combat die:] Every character begins play with a D6 as their combat die! You'll notice that this die gets larger as you level up - every other level - on your class level up chart.
* (b4r:"solid")+(b4r-colour:red)[Choose your first skill:] Every character begins play with a skill. You'll see on your class level up chart that Warriors get skills the slowest - so plan carefully!!
** See your Warrior Base Skill Tree to pick one!
** Anything with a "1" in the corner can be picked at level 1.
** Each skill potentially leads to another, denoted by arrows, on the Warrior Skill Tree.
** Some of these skills even unlock entire other trees of skills later on.
### Consider your future:
Every skill leads to other skills and unlocks entire branches of the Warrior's abilities later on.
** (b4r:"solid")+(b4r-colour:red)[''Berserk Tree''] focuses on dealing the most damage in the game with wreckless abandon to one's own health and safety.
** (b4r:"solid")+(b4r-colour:red)[''Holy Knight Tree''] uses righteousness to smite evil, and to heal and protect your friends.
** (b4r:"solid")+(b4r-colour:red)[''Archery Tree''] excels at ranged combat.
** (b4r:"solid")+(b4r-colour:red)[''Swashbuckler Tree''] prefers dueling and personal daring.
** (b4r:"solid")+(b4r-colour:red)[''Mystic Tree''] combines the warrior's prowess with the mage's magic through mysterious powers.
] ]
(transition:"fade-up")[(t8n-depart:"slide-down")+(t8n-arrive:"slide-down")[[Combat Tutorial->Combat]]]
(transition:"fade-up")[(t8n-depart:"slide-down")+(t8n-arrive:"slide-down")[[Back->Classes]]]
](text-style:"emboss","expand","bold")[(text-colour:lime)+(b4r:"dotted")+(b4r-colour:lime)[
# The Rogue
### Begin Play with 3♥
##### + Rogue Stealth Bonus
]
(text-style:"expand")[(text-colour:black)[
First, find the ROGUE section of a rulebook or skill tree hanging around the DiceKnights booth! This will show you your ''skill options'' and ''level up chart.''
''Next, note that Rogues begin play with a few important bonuses:''
(b4r:"solid")+(b4r-colour:lime)[Rogue Stealth Bonus:] On your first roll in any combat encounter, you get a bonus that reflects your skill at stealth. This increases as you level up, see your class chart in the rulebook or at the booth!
(b4r:"solid")+(b4r-colour:lime)[Note your combat die:] Every character begins play with a D6 as their combat die! You'll notice that this die gets larger as you level up - every other level - on your class level up chart.
(b4r:"solid")+(b4r-colour:lime)[Choose your first skill:] Every character begins play with a skill. You'll see on your class level up chart that Rogues get skills pretty often - so plan carefully!!
* See your Rogue Base Skill Tree to pick one!
* Anything with a "1" in the corner can be picked at level 1.
* Each skill potentially leads to another, denoted by arrows, on the Rogue Skill Tree.
* Some of these skills even unlock entire other trees of skills later on.
* The Rogue has a great deal of choices.
### Consider your future:
Every skill leads to other skills and unlocks entire branches of the Rogue's abilities later on.
* (b4r:"solid")+(b4r-colour:lime)[''Thief Tree''] focuses on gaining wealth and using guile.
* (b4r:"solid")+(b4r-colour:lime)[''Assassin Tree''] uses luck and stealth to do the most damage to foes.
* (b4r:"solid")+(b4r-colour:lime)[''Acrobat Tree''] allows its initiates to avoid damage.
* (b4r:"solid")+(b4r-colour:lime)[''Archery Tree''] excels at ranged combat.
* (b4r:"solid")+(b4r-colour:lime)[''Swashbuckler Tree''] prefers dueling and personal daring.
* (b4r:"solid")+(b4r-colour:lime)[''Inventor Tree''] uses items and artifice to defeat enemies.
] ]
(transition:"fade-up")[(t8n-depart:"slide-down")+(t8n-arrive:"slide-down")[[Combat Tutorial->Combat]]]
(transition:"fade-up")[(t8n-depart:"slide-down")+(t8n-arrive:"slide-down")[[Back->Classes]]] ](text-style:"emboss","expand","bold")[(text-colour:blue)+(b4r:"dotted")+(b4r-colour:blue)[
# The Mage
### Begin Play with 2♥
]
(text-style:"expand")[(text-colour:blue)[
First, find the MAGE section of a rulebook or skill tree hanging around the DiceKnights booth! This will show you your ''skill options'' and ''level up chart.''
''Mages get a new spell every level, but it's quite easy to die, so be careful out there!''
(b4r:"solid")+(b4r-colour:blue)[Note your combat die:] Every character begins play with a D6 as their combat die! You'll notice that this die gets larger as you level up - every other level - on your class level up chart.
(b4r:"solid")+(b4r-colour:blue)[Choose your first spell:] You'll notice you get a spell every level, so Mages have the most to do, and strategize about.
* See your Mage Base Skill Tree to pick one!
* Anything with a "1" in the corner can be picked at level 1.
* Each spell potentially leads to another, denoted by arrows, on the Mage Skill Tree.
* Some of these spells even unlock entire other trees of spells later on.
* The Mage has the most choices in the game.
(b4r:"solid")+(b4r-colour:blue)[Spellcasting:]
* Passive Spells are active all the time once you take them - usually adding a bonus..
* Combat spells can only be used once a round, and once a combat encounter unless otherwise noted.
* Minion spells are combat spells, and you may use your minion to take damage for you if you wish - but it dies when it runs out of ♥!
* Knowledge and Lore allow you to gather info outside of combat from a GM, which can be very useful
* Alchemy allows you to keep yourself alive more easily by turning Zenni, XP or Hearts into other things.
### Consider your future:
Every spell leads to other spells and unlocks entire branches of the Mage's abilities later on.
** (b4r:"solid")+(b4r-colour:blue)[''Sorcery Tree''] focuses on raw elemental power.
** (b4r:"solid")+(b4r-colour:blue)[''Worldshaper Tree''] uses protection and time magic to help your allies..
** (b4r:"solid")+(b4r-colour:blue)[''Death Tree''] allows sinister control over life and death..
** (b4r:"solid")+(b4r-colour:blue)[''Mystic Tree''] blends the warrior's ways with magic and the occult.
** (b4r:"solid")+(b4r-colour:blue)[''Astral Tree''] uses the power of sun and moon the help and heal allies while punishing foes..
] ]
(transition:"fade-up")[(t8n-depart:"slide-down")+(t8n-arrive:"slide-down")[[Combat Tutorial->Combat]]]
(transition:"fade-up")[(t8n-depart:"slide-down")+(t8n-arrive:"slide-down")[[Back->Classes]]] ](text-colour:red)[
# Combat
Oh no! It looks like a DiceKnights GM is still coding this part. :(
]